

This is obviously one of the player’s best chances to get all sneaky and flank-tastic.Īdditional features allow players to conduct real-time, um, ‘interrogation’ of subjects… by brutally and creatively using the very environment and objects therein against said subjects. Once the enemy has lost direct line-of-sight to the player, the game generates a false-location shadow-in other words, a location where the enemy in question believes Sam to be. It’s not far off the mark to describe the works as a brutal kind of ‘puzzle-based’ gameplay, especially in light of tactical considerations such as creating temporary distractions for one guard… in order to set up the permanent demise of another.Īnother new goody is the Last Known Location scheme. Each successive foe that (oh-so-badly) needs to die is assigned a priority, depending upon which weapons you’ll be using, and how/if you have modified said weaponry.

It works something like this: You literally ‘mark’ specified targets for death, prioritizing the need for and sequential order of their deaths within a specified area. It starts out all about the circumstances behind his daughter’s death, but of course it ends up with much more hanging in the balance ‘much more’, in this case, translating roughly to ‘Washington D.C.’ĭoes ‘ Conviction‘ refer to the catch-all term for the State’s ultimate punishment of an individual for unspecified crimes… or does it refer to a single individual’s unshakable determination to hunt down those guilty of unspecified State crimes? Eh? Eh?īeyond offering a considerably more hardened, badass Sam Fisher-a feat in itself, arguably- Splinter Cell: Conviction introduces the brutally appealing “Mark and Execute” scheme. Set a couple of years after the events of Double Agent, Conviction gives us a Fisher who has learned that his daughter’s untimely demise was no ‘accident’, and has long gone all loose-cannon from the reins of Third Echelon (who are, naturally, after him). Splinter Cell: Conviction gives us a Sam Fisher out from under the Third Echelon thumb-although probably not the way he would have wanted. So, yeah- there’s a dilemma for another article entirely. This guy would wait patiently, hunt you down, and real-world fuck you up forever just to be on the safe, statistical, tactically-realistic side… which is what I would do, put in his less-enviable-than-ever shoes. I am on some level, though, afraid of Sam Fisher, at least in his current incarnation. I’m not afraid of James Bond-not even the Daniel Craig version, mind you!-because he’s base-arrogant enough to wait for me to make the kind of stick-my-neck-out overture that, at least around a guy like him, I would never be dumb enough to make. I’m not afraid of Duke Nukem, because A) he’s apparently never coming back, and B) even if he were, we’d get along famously, on a kindred soul/blowing stuff up/nudie-bar-buddy basis.

If I suddenly, some-crazy-how, found myself athwart Snake’s goals, he’d be wearily, jadedly big-picture enough to see my intentions and pass me by (or at least leave me harmlessly cold-cocked under a stairwell). I am not-in that deep, reflective place that’s honest enough to face Reality, cautious enough to evaluate all possibilities, and just dorky enough to attempt calculating one’s chances against completely fictional characters-’afraid’ of Solid Snake.
